Locations
The state of Leonida
Vice City returns as the centerpiece of Grand Theft Auto VI, but the map extends across the broader state of Leonida — a fictional Florida analogue with multiple cities, swamps, beaches, and rural countryside. Below: every location currently catalogued.
Downtown Vice City
✓ ConfirmedVice City
Downtown is Vice City's high-rise core in Grand Theft Auto VI, confirmed by the overhead highway signage in Trailer 1 at 0:24 — the same shot (Lucia in the red convertible) that spells out a multi-district hierarchy including Downtown, Stockyard, Catalan Blvd, and Kelly County. The Downtown skyline recurs across both trailers: beach and rooftop angles in Trailer 1, and the bay-side jet-ski shot in Trailer 2 at 2:20, where the Downtown / Ocean Beach axis is legible behind the water. As Vice City's financial and skyscraper district, Downtown is the Miami Brickell / central-business-district analogue and is likely to hold the city's tallest buildings and densest traffic. Rockstar has confirmed the district name via in-world signage but has not published its street layout, named skyscrapers, or which interiors will be enterable. It is one of several Vice City sub-areas named on that single Trailer 1 sign.
Draper Island
SpeculativeLeonida
Draper Island is a named island location in Grand Theft Auto VI, spotted in Trailer 2 by community analysts rather than called out by Rockstar. Creator Jetro lists it (around 14:37 in "100+ Hidden Details") among a set of "new named locations" read from on-screen signage, together with Vice Dale County and Peacock Bay. As with the other creator-surfaced names, Draper Island should be treated as community-confirmed: the name appears on screen, but Rockstar has not highlighted it in official marketing, and nothing about its size, its position relative to Vice City or the Leonida Keys, or its role in the game has been disclosed. Whether it is an offshore Key, a bay island, or an inland river-island is unknown. It is one of several long-tail place names that will only be fully clarified with more official material or the game's release. This page will be updated as details emerge.
Ambrosia
✓ ConfirmedLeonida
Ambrosia is a confirmed small town in the state of Leonida, glimpsed in Trailer 2 (May 2025). Based on trailer visuals, it appears to be a sleepy inland community rather than a coastal resort — a stretch of modest storefronts, low-rise residential streets, and roadside signage typical of rural Florida. The name and aesthetic suggest a real-world inspiration drawn from interior or panhandle Florida small towns, the kind of place travelers pass through on the way to somewhere bigger, though Rockstar has not specified a direct analog (inference, not confirmation). What's clearly visible in the trailer is a tonal contrast with Vice City itself: muted color palette, working-class detail, and the implication of a slower, more isolated rhythm of life. Population, local economy, gang presence, and any narrative role for Ambrosia in the story remain fan speculation until Rockstar shares more. It is currently one of the lesser-detailed confirmed settlements in Leonida.
Electric Fang Tattoo Shop
✓ ConfirmedVice City
Electric Fang Tattoo Shop is a confirmed Grand Theft Auto VI business — a tattoo parlour shown in Rockstar's June 2026 pre-order screenshots, part of the same reveal that highlighted extensive appearance customization for Jason and Lucia. Its appearance confirms that GTA 6 carries forward, and leans into, the tattoo system introduced in GTA V and GTA Online, where players ink their characters with permanent designs across body regions. Expect Electric Fang to work as a walk-in tattoo studio: choose a design and a placement, pay, and wear it on your protagonist for the rest of the game. Rockstar has confirmed the shop by name via the screenshots but has not detailed its exact map location, its full catalogue of tattoo designs, or how deep the customization runs for each of the two protagonists. This page will be updated as more of the tattoo system is shown.
Grassrivers
✓ ConfirmedLeonida
Grassrivers is a confirmed wetlands region in the state of Leonida, introduced in the first official GTA 6 trailer (December 2023). It appears as a vast expanse of sawgrass marsh, slow-moving freshwater channels, mangrove fringes, and scattered hammocks of dense tropical vegetation. Trailer footage shows airboats cutting across shallow water, alligators sunning on banks, wading birds, and isolated stilt houses set back from the road — imagery that frames Grassrivers as the wilderness counterpoint to Vice City's neon coast. The real-world inspiration is unmistakably the Florida Everglades, with the name itself echoing the Everglades' Indigenous-derived nickname "River of Grass." Rockstar has not detailed missions, gangs, or settlements tied to the region, but its trailer prominence suggests it will function as a major off-road and aquatic play space — likely hosting airboat traversal, wildlife encounters, smuggling routes, and remote hideouts. Any specifics about population, factions, or named subzones inside Grassrivers remain fan speculation until Rockstar confirms more.
Leonida Department of Corrections
✓ ConfirmedLeonida
The Leonida Department of Corrections is the state prison authority in Grand Theft Auto VI, confirmed through Lucia's orange correctional jumpsuit in Trailer 2 (IGN's breakdown places it around 3:28–3:30). It is the institution that frames the game's opening: Lucia is introduced inside a correctional setting in Trailer 1's very first shots, and the Department of Corrections branding in Trailer 2 gives that system a name. As a state-wide institution rather than a single building, the Department of Corrections likely covers prisons, work-release, and parole touchpoints that bear on Lucia's backstory. Rockstar has confirmed the name via costume branding but has not detailed specific facilities, whether any prison interior is explorable, or exactly how Lucia's incarceration factors into the plot beyond the trailers' framing. It is the Leonida analogue to Florida's real Department of Corrections.
Leonida Keys
✓ ConfirmedLeonida
Leonida Keys is a confirmed island chain in the southern reaches of Leonida state, first glimpsed in Grand Theft Auto VI Trailer 1 (December 2023). The chain appears as a string of low-lying tropical islands connected by causeway bridges over shallow turquoise water, matching the layout shown in early trailer footage of a sun-soaked coastal highway and stilted beach houses. Its real-world inspiration is unmistakably the Florida Keys — the archipelago that arcs southwest from mainland Florida toward Key West. Expect mangrove flats, marinas, fishing charters, beach bars, and the long overseas bridge motif that defines the real region, though Rockstar has not detailed specific settlements within the chain. Based on Trailer 1 visuals, the Keys read as a slower-paced, leisure- oriented zone contrasted against Vice City's neon density to the north. Boating, diving, and waterfront activities are widely anticipated by the community as natural fits for the geography, but no gameplay systems have been officially confirmed — this remains fan speculation grounded in the trailer's tone and setting.
Leonida Marine Center
✓ ConfirmedLeonida Keys
The Leonida Marine Center is a named business in Grand Theft Auto VI, tied to the Leonida Keys and to supporting character Cal Hampton. Its name appears on Cal Hampton's t-shirt in Trailer 2 (IGN's breakdown notes it around 0:58), and IGN's analysis frames Cal as a longtime drug runner who smuggles product through the Keys via a boat operation connected to the marina. That makes the Leonida Marine Center more than set dressing: it is a story-anchored location, likely functioning as a marina, boatyard, or mission hub in the Keys. Rockstar has confirmed the name via the trailer but has not detailed the business's exact services, whether it is an explorable interior, or how central it is to the smuggling plot. It sits in the southern Leonida Keys, the archipelago both trailers tie to boating and drug-trafficking themes.
Mount Kalaga
✓ ConfirmedLeonida
Mount Kalaga is a named mountain or elevated natural landmark within the state of Leonida, GTA 6's fictional analog to Florida. Its inclusion represents a notable departure from real-world geography: actual Florida is famously flat, with its highest natural point (Britton Hill) topping out near 345 feet — hardly a mountain. Mount Kalaga therefore appears to be artistic license on Rockstar's part, giving Leonida vertical terrain variety not present in its real-world inspiration. This mirrors a similar move in GTA V, where Mount Chiliad gave San Andreas a defining peak well beyond what real Southern California offers. The name "Kalaga" evokes regional or Indigenous-sounding etymology, consistent with Rockstar's pattern of mixing invented toponyms with recognizable Florida references across the Leonida map. As of Trailer 2 (May 2025), specific visual detail on Mount Kalaga's scale, surrounding biome, and gameplay role remains limited. Fan speculation — not Rockstar confirmation — places it inland, possibly within a wilderness area echoing real Florida zones like the Ocala or Apalachicola National Forests.
NINE
✓ ConfirmedVice City
NINE is a confirmed Vice City nightlife venue in Grand Theft Auto VI, shown as a crowded outdoor nightclub in Trailer 2 at 1:39 under purple lighting, with signage explicitly sub-labelled "Vice City." It is one of the clearest brand-new named venues in the second trailer, distinct from the returning Art Deco hotels of the Ocean Beach strip. As an explicitly branded club, NINE fits the series' pattern of enterable nightlife businesses — venues that in past games host missions, activities, or ambient world-building. Rockstar has confirmed the venue by name and appearance but has not detailed its interior, its ownership, or whether it ties into the Vice City music-industry storyline that runs through characters like Dre'Quan Priest and Boobie Ike. It sits within the city's nightlife corridor around Ocean Beach and Vice City Boulevard.
Ocean Beach
✓ ConfirmedVice City
Ocean Beach is a confirmed Vice City neighborhood in Grand Theft Auto VI — the pastel Art Deco hotel-and-beach strip that stands in for Miami's South Beach and Ocean Drive. It appears as the neon nightlife corridor in Trailer 1 at 0:32 (palm trees, sports cars, and "Hotel Dixon" and "Boardwalk" signage) and is named again in Trailer 2's marketing; IGN's Trailer 2 breakdown (around 7:57) points out signage for the neighboring Ocean View Hotel and the wider Ocean Beach area. The name is a direct callback to the original 1986-set Vice City, where Ocean Beach was a central district. Expect Ocean Beach to be the tourist-facing heart of Vice City nightlife — hotels, clubs, and a beachfront promenade — inside the broader Vice Beach area along Vice City Boulevard. Rockstar has confirmed the district by name and appearance but has not detailed its full boundaries, its interiors, or the specific businesses within it.
Ocean View Hotel
✓ ConfirmedVice City
The Ocean View Hotel is a named Vice City building in Grand Theft Auto VI, its signage spotted in Trailer 2 (IGN's breakdown around 7:57) beside the Ocean Beach strip. The name is a direct callback to the original 1986-set Grand Theft Auto: Vice City (2002), where the Ocean View Hotel served as Tommy Vercetti's first safehouse — making it one of the clearest series Easter eggs in the trailer. The hotel sits in the Art Deco Ocean Beach district, Vice City's South Beach analogue. Rockstar has confirmed the building by name via on-screen signage but has not stated whether its interior is explorable, whether it functions as a safehouse or mission location, or how it connects to Jason and Lucia's story. Given the nostalgic weight of the name, it is a strong candidate for a returning landmark, though any gameplay role remains unconfirmed.
Port Gellhorn
✓ ConfirmedLeonida
Port Gellhorn is a confirmed coastal town in the state of Leonida, featured in Trailer 2 (May 2025). Rockstar's promotional materials show a working port settlement with a marina, low-rise buildings, palm-lined streets, and a visible commercial waterfront — the trailer briefly depicts dockside activity and what appears to be a small downtown strip. Its real-world inspiration appears to be the Florida Gulf Coast — likely a composite of mid-sized port towns such as Port Charlotte, Punta Gorda, or Tampa's older waterfront districts, though Rockstar has not specified a direct analog (inference based on Trailer 2 visuals). The name itself is fan-speculated to reference Martha Gellhorn, the American war correspondent and one-time resident of Key West, fitting Rockstar's pattern of literary nods in Leonida place names. This connection is not confirmed by Rockstar. Beyond what is shown in Trailer 2, details about the town's size, population, gang presence, or role in the GTA 6 storyline remain unknown and any such claims circulating online are fan speculation.
Rideout Customs
✓ ConfirmedVice City
Rideout Customs is a confirmed Grand Theft Auto VI business — a vehicle modification garage shown in Rockstar's June 2026 pre-order screenshots. It is GTA 6's take on the series' car-customization shop lineage, the role Los Santos Customs and Benny's Original Motor Works filled in GTA V and GTA Online, where players upgrade performance, respray, and restyle their cars. The pre-order reveal tied vehicle customization tightly to the game's car culture, and Rideout Customs is the named shop where that happens. The Ultimate Edition's car-restoration activity and bonus garage may connect to shops like this, though Rockstar has not spelled out that link. Rockstar has confirmed the business by name via the screenshots but has not detailed its exact map location, the depth of its upgrade menus, or which vehicle classes it services. This page will be updated as the customization system is shown in gameplay.
Sara's Unisex Salon
✓ ConfirmedVice City
Sara's Unisex Salon is a confirmed Grand Theft Auto VI business — a hair and grooming salon shown in Rockstar's June 2026 pre-order screenshot drop, which put a heavy spotlight on character customization for protagonists Jason and Lucia. The salon is one of several named personal-customization venues in that reveal, confirming the return of the series' barber/salon system, where players change hairstyles, facial hair, and grooming. As with GTA V's barber shops, Sara's Unisex Salon is expected to work as a walk-in customization point rather than a story location, letting both protagonists restyle between missions. Its "unisex" branding underlines that the appearance system covers Jason and Lucia alike. Rockstar has confirmed the business by name via the screenshots but has not detailed its exact map position, its full menu of styles, or pricing. This page will be updated as more of the salon and the wider appearance system is shown.
Vice City International Airport
✓ ConfirmedVice City
Vice City International Airport — signed "VCI" — is the metro airport of Vice City in Grand Theft Auto VI. It is named on the overhead highway signage in Trailer 1 at 0:24 and appears again in Trailer 2, where IGN's breakdown (around 7:59) notes the airport sign. Being named across two trailers strongly implies a real, functional airport location rather than set dressing; it is the Miami International Airport (MIA) analogue for Leonida. In the Grand Theft Auto series the city airport is typically an unlockable, explorable zone with runways, terminals, and aircraft spawns, and it often gates access to planes. Rockstar has not confirmed VCI's interior playability, runway access, or which aircraft will spawn there. Note that some older fan references call the Vice City airport "Escobar International" (its name in the 1980s-set games) — the GTA 6 trailers use "Vice City International / VCI" on-screen.
Vice City
✓ ConfirmedLeonida
Vice City is the largest urban centre in the state of Leonida and the primary setting of Grand Theft Auto VI, confirmed in Trailer 1 (December 2023) and revisited in Trailer 2 (May 2025). It is the series' returning fictional analog of Miami, Florida — a dense coastal metropolis defined by Art Deco facades, neon-lit nightlife, a long beachfront strip, an inland sprawl of highways and low-rise housing, and a working port. Trailer footage shows palm-lined boulevards, highrise condos, a beach promenade clearly modelled on Ocean Drive and South Beach, and a downtown skyline visible across the bay. Crowds, street vendors, club exteriors and pool parties suggest Rockstar is leaning into a denser, more populated rendition than the 2002 game. Unlike the original PS2-era Vice City, the GTA 6 version sits inside the broader Leonida state alongside the Keys, swamp country and rural inland towns. Specific neighbourhoods, gang territories and named districts beyond a handful of trailer references remain unconfirmed by Rockstar as of May 2025.
Watson Bay
SpeculativeLeonida
Watson Bay is a coastal location in the state of Leonida, identified in Grand Theft Auto VI Trailer 2 by community map-builders rather than highlighted directly by Rockstar. Analyst Dandy Andy lists it (around 4:25 in the "80% Accurate" map video) among the northern named places surfaced from on-screen signage, alongside Ambrosia, Port Gellhorn, and Mount Kalaga. Because the name comes from signage spotted by creators and not from Rockstar's own marketing copy, Watson Bay should be treated as community-confirmed: very likely real, but not yet officially detailed. Its exact position on the map, its size, and whether it is a town, a bay, or a wider coastal district have not been stated by Rockstar. As a coastal "Bay" it fits Leonida's Gulf-and-Atlantic shoreline, but any real-world analogue is fan inference at this stage. This page will be updated if Rockstar names it officially.